Вакансия • Principal UX/UI Designer / Artist (Gamedev), Сербия
Nekki is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number of registered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms.
Currently, we are looking for a Principal UX/UI Designer / Artist for one of the studio' s leading PC/console projects - SPINE.
Our ideal candidate is the one who loves creating hand-drawn stylized interfaces and has enough expertise to take ownership of the entire interface development process.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts.
It' s a third-person beat' em' up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
Responsibilities:
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Participate in the planning, prioritization and allocation of tasks for the UI/UX team of the project with subsequent control of quality and deadlines for their completion
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Concept and design UI and interactive systems for the game set to release on different platforms
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Collaborate with game design, art, and development teams to create design systems that satisfy the project' s needs as efficiently as possible (gameplay, atmosphere, narrative)
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Create most of the game' s graphic elements: windows, menus, buttons, icons, logos, etc.
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Create concepts for their animations and VFXs
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Develop and follow a unique visual style of the project
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Prepare accompanying documentation, prepare visual assets for implementation within the game engine, and oversee that process
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Innovate and update best practices
What we are looking for:
- At least 3 years of experience creating interface design and/or visual design of games
- Excellent understanding of the specifics and principles of UI/UX
- Traditional and digital art skills, good artistic taste, understanding of design principles, fundamentals of composition and color theory, fluent stylization skills
- Ability to work in both preset style and fully creative approach
- Attention to detail, and “reasonable” perfectionism
- Cross-genre and cross-platform passion for games and their development
- A portfolio that highlight your creative abilities and technical skills
- Fluent communication in Russian
Will be a plus:
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Experience developing interfaces for specifically PC and console games
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Experience working in UE
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Animation and VFX (AE / Unreal) creation skills
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Knowledge of 3D software for modeling, sculpting, rendering
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Art-related education
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Street art / graffiti background
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Interest in modern trends in graphic and game design
We offer:
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A great team and an informal work environment (we support colleagues' interests, play video games, and organize game jams)
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Reimbursement of professional training, participation in specialized conferences, training sessions, and educational events
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A relaxed atmosphere with minimal formalities and open communication
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Flexible schedule, remote work from anywhere in the world, employment contract with Cyprus.
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Working hours from 10 AM to 7 PM (GMT+3)
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Competitive salary (depending on professional qualifications)
ПОДЕЛИТЬСЯ
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