Vacancy
City

Vacancy • Senior 3D Generalist / Tech Artist - UK

New,
2025-12-16 2025-12-16
Jobs • UK
£ 37841.03 per annum
Company: Panic Stations
Location:
UK
We’re looking for a Senior 3D Generalist / Tech-Artist to champion art production on a fun and vibrant co-op game. This is for a 6 month contract.Key Responsibilities1 - Create game-ready artWorking from high level art direction you’ll be touching the majority of art assets and all aspects of the art pipeline; characters, environments, props, modular kit pieces and procedural art etc. Success looks like:Understanding our art ethos and working autonomously with high level directionGrasping our studio art style and adapting quicklyRapid output by focusing on getting the core elements right rather than superficial detailsExpressing the humour and character of our games with your art2 - Be a force multiplier, not just an asset makerThere’s more to it than just creating assets, it’s about being an invaluable team member.Success looks like:Collaborating closely with design & engineering because art is systemic, not static.Joining playtests and contributing to decisions beyond artIdentifying risks and constraints early and redirecting effort when neededBeing pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum3 - Own integration & workflow inside engineYou’re not just handing off art assets, you’ll also own how assets live in-engine and how pipelines scaleSuccess looks like:Importing, setting up and hooking up assets in engine end-to-endBuilding practical systems (modular kits, materials, prefabs, folders, naming etc)Spotting inefficiencies and offering better solutionsKeeping scenes performant without sacrificing the game’s visionRequirementsSenior level skill & experience. Comfortable working autonomously with high level direction, championing your area of responsibilityAble to build real-time procedural / destructible / dynamic materials and meshes in engineBroad artistic & technical skillset: Characters, Environments & PropsProficient with Unity; asset implementation, lighting, shaders & materials etcComfortable in Blender (preferred) or able to transition quicklyHappy to prioritize speed & efficiency over polish: e.g using Unity store assets where it makes sense (model packs, VFX, shaders, tools etc.) instead of building everything from scratch‘Good enough’ mindset: Our games look good but we’re not here to win art awards or build stunning portfolio pieces. The experience is king.Understanding of supporting optimization and performance for online multiplayer titles (from a technical art POV)
Updated: 17 December 2025


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Wednesday 17 December 2025


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